Hearthstone’s latest expansion, United in Stormwind, will introduce a new keyword in the logo: Tradeable. This keyword is unique because it does not load any active or passive effects on the letter itself, as we are used to seeing. Exchange those cards for cards, for the low load of a mana!
Game designer Chadd Nervig, aka Celestalon, has already taken to Twitter to explain how it works:
– Celestalon✨ ???? (@Celestalon) July 1, 2021
This can become a smart way to operate the generation cards in Hearthstone.
Tech cards are cards that you only come with in your deck to make a quick serve, as it has nothing to do with what your deck is doing: instead, this card is meant to thwart anything your opponent is likely to do. it is usually an “anti-meta” tool. For example: if the meta is full of decks playing with weapons, you can come with an acid swamp mucus as a generation card, as this card has the ability to destroy enemy weapons.
Many other card games come with the concept of “side decks”. These are other cards that are not part of your same previous deck, but you can determine the industry in your deck depending on what your opponent is playing. a concept like this makes it much less difficult for a player to use generation cards: they can safely load a “weapon destroyer” card and only use it if they suspect that their opponent will, in fact, use weapons.
In Hearthstone, since there is no looking deck, the resolution that comes with a technical chart has been much more complicated. You can’t decide to trade this generation card in or out of your deck; It will be a possible draw, whether it ends up being useful to you in your current game or not. As a result of this, those cards lose a lot of strength, which, in turn, makes players less likely to take a resolution. to counter the game plans of your opponents.
Letters with the interchangeable keyword will potentially facilitate this procedure; in fact, one of the ones that have been revealed so far, Rustrot Viper, is designed to do just that. Like slime, its Battle Cry effect destroys your opponent’s weapon. if you draw the Viper at a time when you may not find it useful, you can change it in your deck and take out anything else.
This is a big step forward in allowing players to stratify themselves and come with more technological features in their decks that allow for more counterplay as opposed to express enemy decks, which is a smart thing for an overall healthier goal. , making sure they don’t end up being too oppressive. A not unusual challenge in Hearthstone has been that some difficult cards can be played “with impunity”. An environment with more technological features to oppose those difficult cards, allowing more players to protect themselves – and perhaps be more cunning than their opponent – is a wonderful thing for the game.
The interchangeable cards will be registered for the game in the United in Stormwind expansion, which will launch on August 3, so we still have a month to wait to see how this new mechanism adjusts the goal.
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